Perancangan Informasi Kucing Sphynx Pada Anak Melalui Media Board Game

Jurnal Tugas Akhir, Dzulfiqar Fickri Rosyid, Program Studi, Desain Komunikasi, Visual : Fakultas, Desain Unikom

Open source

DOI
10.13140/rg.2.2.11263.89763
Published
2020
Container
Not recorded
Publisher
Unpublished
Open access
no

Credibility signals

limited evidence Score 43/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.

Show all credibility signals

Cite this work

BibTeX

@article{allodium:10.13140/rg.2.2.11263.89763,
  title = {Perancangan Informasi Kucing Sphynx Pada Anak Melalui Media Board Game},
  author = {Jurnal Tugas Akhir and Dzulfiqar Fickri Rosyid and Program Studi and Desain Komunikasi and Visual : Fakultas and Desain Unikom},
  year = {2020},
  doi = {10.13140/rg.2.2.11263.89763},
  url = {https://doi.org/10.13140/rg.2.2.11263.89763}
}

RIS

TY  - JOUR
TI  - Perancangan Informasi Kucing Sphynx Pada Anak Melalui Media Board Game
AU  - Jurnal Tugas Akhir
AU  - Dzulfiqar Fickri Rosyid
AU  - Program Studi
AU  - Desain Komunikasi
AU  - Visual : Fakultas
AU  - Desain Unikom
PY  - 2020
DO  - 10.13140/rg.2.2.11263.89763
UR  - https://doi.org/10.13140/rg.2.2.11263.89763
ER  - 

APA

Akhir, J. T., Rosyid, D. F., Studi, P., Komunikasi, D., Fakultas, V. :., & Unikom, D. (2020). Perancangan Informasi Kucing Sphynx Pada Anak Melalui Media Board Game. https://doi.org/10.13140/rg.2.2.11263.89763

Source records