A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.
- DOI
- 10.1371/journal.pone.0234767
- Published
- 2020
- Container
- PloS one
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
uncertain Score 53/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.1371/journal.pone.0234767,
title = {A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.},
author = {MacIntosh A and Desailly E and Vignais N and Vigneron V and Biddiss E},
year = {2020},
journal = {PloS one},
doi = {10.1371/journal.pone.0234767},
url = {https://doi.org/10.1371/journal.pone.0234767}
}RIS
TY - JOUR TI - A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study. AU - MacIntosh A AU - Desailly E AU - Vignais N AU - Vigneron V AU - Biddiss E PY - 2020 JO - PloS one DO - 10.1371/journal.pone.0234767 UR - https://doi.org/10.1371/journal.pone.0234767 ER -
APA
A, M., E, D., N, V., V, V., & E, B. (2020). A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.. PloS one. https://doi.org/10.1371/journal.pone.0234767
Source records
- pubmed · retrieved 2026-09-26T10:56:40.591Z
- europe-pmc · retrieved 2026-09-26T10:56:40.611Z
- doaj · retrieved 2026-09-26T10:56:40.587Z
- hal · retrieved 2026-09-26T10:56:40.638Z