A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.

MacIntosh A, Desailly E, Vignais N, Vigneron V, Biddiss E

Open source

DOI
10.1371/journal.pone.0234767
Published
2020
Container
PloS one
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1371/journal.pone.0234767,
  title = {A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.},
  author = {MacIntosh A and Desailly E and Vignais N and Vigneron V and Biddiss E},
  year = {2020},
  journal = {PloS one},
  doi = {10.1371/journal.pone.0234767},
  url = {https://doi.org/10.1371/journal.pone.0234767}
}

RIS

TY  - JOUR
TI  - A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.
AU  - MacIntosh A
AU  - Desailly E
AU  - Vignais N
AU  - Vigneron V
AU  - Biddiss E
PY  - 2020
JO  - PloS one
DO  - 10.1371/journal.pone.0234767
UR  - https://doi.org/10.1371/journal.pone.0234767
ER  - 

APA

A, M., E, D., N, V., V, V., & E, B. (2020). A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study.. PloS one. https://doi.org/10.1371/journal.pone.0234767

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