Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.

Litvin S, Saunders R, Maier MA, Lüttke S

Open source

DOI
10.1371/journal.pone.0237220
Published
2020
Container
PloS one
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1371/journal.pone.0237220,
  title = {Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.},
  author = {Litvin S and Saunders R and Maier MA and Lüttke S},
  year = {2020},
  journal = {PloS one},
  doi = {10.1371/journal.pone.0237220},
  url = {https://doi.org/10.1371/journal.pone.0237220}
}

RIS

TY  - JOUR
TI  - Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.
AU  - Litvin S
AU  - Saunders R
AU  - Maier MA
AU  - Lüttke S
PY  - 2020
JO  - PloS one
DO  - 10.1371/journal.pone.0237220
UR  - https://doi.org/10.1371/journal.pone.0237220
ER  - 

APA

S, L., R, S., MA, M., & S, L. (2020). Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.. PloS one. https://doi.org/10.1371/journal.pone.0237220

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