Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.
- DOI
- 10.1371/journal.pone.0275876
- Published
- 2022
- Container
- PloS one
- Publisher
- Not recorded
- Open access
- yes
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limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.1371/journal.pone.0275876,
title = {Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.},
author = {Renaux A and Muhla F and Clanché F and Meyer P and Maïaux S and Colnat-Coulbois S and Gauchard G},
year = {2022},
journal = {PloS one},
doi = {10.1371/journal.pone.0275876},
url = {https://doi.org/10.1371/journal.pone.0275876}
}RIS
TY - JOUR TI - Effects of using immersive virtual reality on time and steps during a locomotor task in young adults. AU - Renaux A AU - Muhla F AU - Clanché F AU - Meyer P AU - Maïaux S AU - Colnat-Coulbois S AU - Gauchard G PY - 2022 JO - PloS one DO - 10.1371/journal.pone.0275876 UR - https://doi.org/10.1371/journal.pone.0275876 ER -
APA
A, R., F, M., F, C., P, M., S, M., S, C., & G, G. (2022). Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.. PloS one. https://doi.org/10.1371/journal.pone.0275876
Source records
- pubmed · retrieved 2026-11-10T09:58:51.200Z