Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.

Renaux A, Muhla F, Clanché F, Meyer P, Maïaux S, Colnat-Coulbois S, Gauchard G

Open source

DOI
10.1371/journal.pone.0275876
Published
2022
Container
PloS one
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.1371/journal.pone.0275876,
  title = {Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.},
  author = {Renaux A and Muhla F and Clanché F and Meyer P and Maïaux S and Colnat-Coulbois S and Gauchard G},
  year = {2022},
  journal = {PloS one},
  doi = {10.1371/journal.pone.0275876},
  url = {https://doi.org/10.1371/journal.pone.0275876}
}

RIS

TY  - JOUR
TI  - Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.
AU  - Renaux A
AU  - Muhla F
AU  - Clanché F
AU  - Meyer P
AU  - Maïaux S
AU  - Colnat-Coulbois S
AU  - Gauchard G
PY  - 2022
JO  - PloS one
DO  - 10.1371/journal.pone.0275876
UR  - https://doi.org/10.1371/journal.pone.0275876
ER  - 

APA

A, R., F, M., F, C., P, M., S, M., S, C., & G, G. (2022). Effects of using immersive virtual reality on time and steps during a locomotor task in young adults.. PloS one. https://doi.org/10.1371/journal.pone.0275876

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