Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis
- DOI
- 10.1371/journal.pone.0351114
- Published
- 2026-07-06
- Container
- PLOS One
- Publisher
- Public Library of Science (PLoS)
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.1371/journal.pone.0351114,
title = {Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis},
author = {Dana Islam and Ingela Marklund and Mia von Euler and Maria Jaensson},
year = {2026},
journal = {PLOS One},
doi = {10.1371/journal.pone.0351114},
url = {https://doi.org/10.1371/journal.pone.0351114}
}RIS
TY - JOUR TI - Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis AU - Dana Islam AU - Ingela Marklund AU - Mia von Euler AU - Maria Jaensson PY - 2026 JO - PLOS One DO - 10.1371/journal.pone.0351114 UR - https://doi.org/10.1371/journal.pone.0351114 ER -
APA
Islam, D., Marklund, I., Euler, M. V., & Jaensson, M. (2026). Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis. PLOS One. https://doi.org/10.1371/journal.pone.0351114
Source records
- crossref · retrieved 2026-09-27T02:28:15.694Z