Online game player churn prediction based on multiplex social influence through network embedding

Ming Guo, Yan Liu

Open source

DOI
10.1371/journal.pone.0356200
Published
2026-08-20
Container
PLOS One
Publisher
Public Library of Science (PLoS)
Open access
unknown

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BibTeX

@article{allodium:10.1371/journal.pone.0356200,
  title = {Online game player churn prediction based on multiplex social influence through network embedding},
  author = {Ming Guo and Yan Liu},
  year = {2026},
  journal = {PLOS One},
  doi = {10.1371/journal.pone.0356200},
  url = {https://doi.org/10.1371/journal.pone.0356200}
}

RIS

TY  - JOUR
TI  - Online game player churn prediction based on multiplex social influence through network embedding
AU  - Ming Guo
AU  - Yan Liu
PY  - 2026
JO  - PLOS One
DO  - 10.1371/journal.pone.0356200
UR  - https://doi.org/10.1371/journal.pone.0356200
ER  - 

APA

Guo, M., & Liu, Y. (2026). Online game player churn prediction based on multiplex social influence through network embedding. PLOS One. https://doi.org/10.1371/journal.pone.0356200

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