Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment

Solène Neyret, Julien Pellet, Julien Ryard, Mickaël Campo, Jean-Rémy Chardonnet

Open source

DOI
10.1371/journal.pone.0359964
Published
2026-10-07
Container
PLOS One
Publisher
Public Library of Science (PLoS)
Open access
unknown

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BibTeX

@article{allodium:10.1371/journal.pone.0359964,
  title = {Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment},
  author = {Solène Neyret and Julien Pellet and Julien Ryard and Mickaël Campo and Jean-Rémy Chardonnet},
  year = {2026},
  journal = {PLOS One},
  doi = {10.1371/journal.pone.0359964},
  url = {https://doi.org/10.1371/journal.pone.0359964}
}

RIS

TY  - JOUR
TI  - Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment
AU  - Solène Neyret
AU  - Julien Pellet
AU  - Julien Ryard
AU  - Mickaël Campo
AU  - Jean-Rémy Chardonnet
PY  - 2026
JO  - PLOS One
DO  - 10.1371/journal.pone.0359964
UR  - https://doi.org/10.1371/journal.pone.0359964
ER  - 

APA

Neyret, S., Pellet, J., Ryard, J., Campo, M., & Chardonnet, J. (2026). Inducing and measuring identity levels in professional rugby players during immersion in an interactive virtual environment. PLOS One. https://doi.org/10.1371/journal.pone.0359964

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