The Feasibility and Expediency of Gamification Activities in Higher Education

Mikhail V. Vinichenko, Taridi K. Ridho, Peter Karacsony, N. P Li, Gundeea S. Narrainen, Oхana L. Сhulanova

Open source

DOI
10.18488/journal.61.2019.74.459.468
Published
2019
Container
International Journal of Education and Practice
Publisher
Conscientia Beam
Open access
unknown

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BibTeX

@article{allodium:10.18488/journal.61.2019.74.459.468,
  title = {The Feasibility and Expediency of Gamification Activities in Higher Education},
  author = {Mikhail V. Vinichenko and Taridi K. Ridho and Peter Karacsony and N. P Li and Gundeea S. Narrainen and Oхana L. Сhulanova},
  year = {2019},
  journal = {International Journal of Education and Practice},
  doi = {10.18488/journal.61.2019.74.459.468},
  url = {https://doi.org/10.18488/journal.61.2019.74.459.468}
}

RIS

TY  - JOUR
TI  - The Feasibility and Expediency of Gamification Activities in Higher Education
AU  - Mikhail V. Vinichenko
AU  - Taridi K. Ridho
AU  - Peter Karacsony
AU  - N. P Li
AU  - Gundeea S. Narrainen
AU  - Oхana L. Сhulanova
PY  - 2019
JO  - International Journal of Education and Practice
DO  - 10.18488/journal.61.2019.74.459.468
UR  - https://doi.org/10.18488/journal.61.2019.74.459.468
ER  - 

APA

Vinichenko, M. V., Ridho, T. K., Karacsony, P., Li, N. P., Narrainen, G. S., & Сhulanova, O. L. (2019). The Feasibility and Expediency of Gamification Activities in Higher Education. International Journal of Education and Practice. https://doi.org/10.18488/journal.61.2019.74.459.468

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