The Feasibility and Expediency of Gamification Activities in Higher Education
- DOI
- 10.18488/journal.61.2019.74.459.468
- Published
- 2019
- Container
- International Journal of Education and Practice
- Publisher
- Conscientia Beam
- Open access
- unknown
Credibility signals
uncertain Score 64/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.18488/journal.61.2019.74.459.468,
title = {The Feasibility and Expediency of Gamification Activities in Higher Education},
author = {Mikhail V. Vinichenko and Taridi K. Ridho and Peter Karacsony and N. P Li and Gundeea S. Narrainen and Oхana L. Сhulanova},
year = {2019},
journal = {International Journal of Education and Practice},
doi = {10.18488/journal.61.2019.74.459.468},
url = {https://doi.org/10.18488/journal.61.2019.74.459.468}
}RIS
TY - JOUR TI - The Feasibility and Expediency of Gamification Activities in Higher Education AU - Mikhail V. Vinichenko AU - Taridi K. Ridho AU - Peter Karacsony AU - N. P Li AU - Gundeea S. Narrainen AU - Oхana L. Сhulanova PY - 2019 JO - International Journal of Education and Practice DO - 10.18488/journal.61.2019.74.459.468 UR - https://doi.org/10.18488/journal.61.2019.74.459.468 ER -
APA
Vinichenko, M. V., Ridho, T. K., Karacsony, P., Li, N. P., Narrainen, G. S., & Сhulanova, O. L. (2019). The Feasibility and Expediency of Gamification Activities in Higher Education. International Journal of Education and Practice. https://doi.org/10.18488/journal.61.2019.74.459.468
Source records
- crossref · retrieved 2026-09-26T06:54:05.253Z