Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak
- DOI
- 10.21608/ijahr.2022.284886
- Published
- 2022-01-01
- Container
- International Journal of Advanced Humanities Research
- Publisher
- Egypts Presidential Specialized Council for Education and Scientific Research
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.21608/ijahr.2022.284886,
title = {Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak},
author = {Aya Allah Sadek},
year = {2022},
journal = {International Journal of Advanced Humanities Research},
doi = {10.21608/ijahr.2022.284886},
url = {https://doi.org/10.21608/ijahr.2022.284886}
}RIS
TY - JOUR TI - Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak AU - Aya Allah Sadek PY - 2022 JO - International Journal of Advanced Humanities Research DO - 10.21608/ijahr.2022.284886 UR - https://doi.org/10.21608/ijahr.2022.284886 ER -
APA
Sadek, A. A. (2022). Utilization of Speaking Games Through Blended Learning for Developing Speaking English of Secondary School Students and Motivation to Speak. International Journal of Advanced Humanities Research. https://doi.org/10.21608/ijahr.2022.284886
Source records
- crossref · retrieved 2026-09-26T02:17:04.358Z