The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017
- DOI
- 10.21831/reid.v5i2.28073
- Published
- 12
- Container
- REID (Research and Evaluation in Education)
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
uncertain Score 53/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.21831/reid.v5i2.28073,
title = {The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017},
author = {Heru Setiawan and Shane Phillipson},
year = {2019},
journal = {REID (Research and Evaluation in Education)},
doi = {10.21831/reid.v5i2.28073},
url = {https://doi.org/10.21831/reid.v5i2.28073}
}RIS
TY - JOUR TI - The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017 AU - Heru Setiawan AU - Shane Phillipson PY - 2019 JO - REID (Research and Evaluation in Education) DO - 10.21831/reid.v5i2.28073 UR - https://doi.org/10.21831/reid.v5i2.28073 ER -
APA
Setiawan, H., & Phillipson, S. (2019). The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017. REID (Research and Evaluation in Education). https://doi.org/10.21831/reid.v5i2.28073
Source records
- doaj · retrieved 2026-09-25T09:21:51.666Z