The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017

Heru Setiawan, Shane Phillipson

Open source

DOI
10.21831/reid.v5i2.28073
Published
12
Container
REID (Research and Evaluation in Education)
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.21831/reid.v5i2.28073,
  title = {The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017},
  author = {Heru Setiawan and Shane Phillipson},
  year = {2019},
  journal = {REID (Research and Evaluation in Education)},
  doi = {10.21831/reid.v5i2.28073},
  url = {https://doi.org/10.21831/reid.v5i2.28073}
}

RIS

TY  - JOUR
TI  - The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017
AU  - Heru Setiawan
AU  - Shane Phillipson
PY  - 2019
JO  - REID (Research and Evaluation in Education)
DO  - 10.21831/reid.v5i2.28073
UR  - https://doi.org/10.21831/reid.v5i2.28073
ER  - 

APA

Setiawan, H., & Phillipson, S. (2019). The effectiveness of Game-Based Science Learning (GBSL) to improve students’ academic achievement: A meta-analysis of current research from 2010 to 2017. REID (Research and Evaluation in Education). https://doi.org/10.21831/reid.v5i2.28073

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