Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience

Teerawat Kamnardsiri, Sirintip Kumfu, Peeraya Munkhetvit, Sirinun Boripuntakul, Somporn Sungkarat

Open source

DOI
10.2196/59141
Published
2024-10-29
Container
JMIR Serious Games
Publisher
JMIR Publications Inc.
Open access
unknown

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BibTeX

@article{allodium:10.2196/59141,
  title = {Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience},
  author = {Teerawat Kamnardsiri and Sirintip Kumfu and Peeraya Munkhetvit and Sirinun Boripuntakul and Somporn Sungkarat},
  year = {2024},
  journal = {JMIR Serious Games},
  doi = {10.2196/59141},
  url = {https://doi.org/10.2196/59141}
}

RIS

TY  - JOUR
TI  - Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
AU  - Teerawat Kamnardsiri
AU  - Sirintip Kumfu
AU  - Peeraya Munkhetvit
AU  - Sirinun Boripuntakul
AU  - Somporn Sungkarat
PY  - 2024
JO  - JMIR Serious Games
DO  - 10.2196/59141
UR  - https://doi.org/10.2196/59141
ER  - 

APA

Kamnardsiri, T., Kumfu, S., Munkhetvit, P., Boripuntakul, S., & Sungkarat, S. (2024). Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience. JMIR Serious Games. https://doi.org/10.2196/59141

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