Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience
- DOI
- 10.2196/59141
- Published
- 2024-10-29
- Container
- JMIR Serious Games
- Publisher
- JMIR Publications Inc.
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.2196/59141,
title = {Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience},
author = {Teerawat Kamnardsiri and Sirintip Kumfu and Peeraya Munkhetvit and Sirinun Boripuntakul and Somporn Sungkarat},
year = {2024},
journal = {JMIR Serious Games},
doi = {10.2196/59141},
url = {https://doi.org/10.2196/59141}
}RIS
TY - JOUR TI - Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience AU - Teerawat Kamnardsiri AU - Sirintip Kumfu AU - Peeraya Munkhetvit AU - Sirinun Boripuntakul AU - Somporn Sungkarat PY - 2024 JO - JMIR Serious Games DO - 10.2196/59141 UR - https://doi.org/10.2196/59141 ER -
APA
Kamnardsiri, T., Kumfu, S., Munkhetvit, P., Boripuntakul, S., & Sungkarat, S. (2024). Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience. JMIR Serious Games. https://doi.org/10.2196/59141
Source records
- crossref · retrieved 2026-09-25T07:55:19.578Z