Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study.

Argaw MM, Jingili N, Oyelere SS, Nyström MBT

Open source

DOI
10.2196/66713
Published
2026
Container
JMIR XR and spatial computing
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.2196/66713,
  title = {Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study.},
  author = {Argaw MM and Jingili N and Oyelere SS and Nyström MBT},
  year = {2026},
  journal = {JMIR XR and spatial computing},
  doi = {10.2196/66713},
  url = {https://doi.org/10.2196/66713}
}

RIS

TY  - JOUR
TI  - Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study.
AU  - Argaw MM
AU  - Jingili N
AU  - Oyelere SS
AU  - Nyström MBT
PY  - 2026
JO  - JMIR XR and spatial computing
DO  - 10.2196/66713
UR  - https://doi.org/10.2196/66713
ER  - 

APA

MM, A., N, J., SS, O., & MBT, N. (2026). Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study.. JMIR XR and spatial computing. https://doi.org/10.2196/66713

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