Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial
- DOI
- 10.2196/73734
- Published
- 2025-09-24
- Container
- JMIR Serious Games
- Publisher
- JMIR Publications Inc.
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.2196/73734,
title = {Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial},
author = {Kenji Yokotani and Masanori Takano and Nobuhito Abe and Takahiro A Kato},
year = {2025},
journal = {JMIR Serious Games},
doi = {10.2196/73734},
url = {https://doi.org/10.2196/73734}
}RIS
TY - JOUR TI - Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial AU - Kenji Yokotani AU - Masanori Takano AU - Nobuhito Abe AU - Takahiro A Kato PY - 2025 JO - JMIR Serious Games DO - 10.2196/73734 UR - https://doi.org/10.2196/73734 ER -
APA
Yokotani, K., Takano, M., Abe, N., & Kato, T. A. (2025). Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial. JMIR Serious Games. https://doi.org/10.2196/73734
Source records
- crossref · retrieved 2026-09-25T18:42:30.057Z