Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry
- DOI
- 10.2196/80684
- Published
- 2026-04-13
- Container
- JMIR Serious Games
- Publisher
- JMIR Publications Inc.
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.2196/80684,
title = {Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry},
author = {Abbas Salami and Tasos Papastylianou and Marvellous Adeoye and John Ronayne and Honor Bixby and Robert S Stawski and Bernard Fromson and Matt Doltis and Osama Mahmoud and Mariachiara Di Cesare},
year = {2026},
journal = {JMIR Serious Games},
doi = {10.2196/80684},
url = {https://doi.org/10.2196/80684}
}RIS
TY - JOUR TI - Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry AU - Abbas Salami AU - Tasos Papastylianou AU - Marvellous Adeoye AU - John Ronayne AU - Honor Bixby AU - Robert S Stawski AU - Bernard Fromson AU - Matt Doltis AU - Osama Mahmoud AU - Mariachiara Di Cesare PY - 2026 JO - JMIR Serious Games DO - 10.2196/80684 UR - https://doi.org/10.2196/80684 ER -
APA
Salami, A., Papastylianou, T., Adeoye, M., Ronayne, J., Bixby, H., Stawski, R. S., Fromson, B., Doltis, M., Mahmoud, O., & Cesare, M. D. (2026). Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry. JMIR Serious Games. https://doi.org/10.2196/80684
Source records
- crossref · retrieved 2026-09-26T15:05:40.661Z