Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry

Abbas Salami, Tasos Papastylianou, Marvellous Adeoye, John Ronayne, Honor Bixby, Robert S Stawski, Bernard Fromson, Matt Doltis, Osama Mahmoud, Mariachiara Di Cesare

Open source

DOI
10.2196/80684
Published
2026-04-13
Container
JMIR Serious Games
Publisher
JMIR Publications Inc.
Open access
unknown

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BibTeX

@article{allodium:10.2196/80684,
  title = {Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry},
  author = {Abbas Salami and Tasos Papastylianou and Marvellous Adeoye and John Ronayne and Honor Bixby and Robert S Stawski and Bernard Fromson and Matt Doltis and Osama Mahmoud and Mariachiara Di Cesare},
  year = {2026},
  journal = {JMIR Serious Games},
  doi = {10.2196/80684},
  url = {https://doi.org/10.2196/80684}
}

RIS

TY  - JOUR
TI  - Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry
AU  - Abbas Salami
AU  - Tasos Papastylianou
AU  - Marvellous Adeoye
AU  - John Ronayne
AU  - Honor Bixby
AU  - Robert S Stawski
AU  - Bernard Fromson
AU  - Matt Doltis
AU  - Osama Mahmoud
AU  - Mariachiara Di Cesare
PY  - 2026
JO  - JMIR Serious Games
DO  - 10.2196/80684
UR  - https://doi.org/10.2196/80684
ER  - 

APA

Salami, A., Papastylianou, T., Adeoye, M., Ronayne, J., Bixby, H., Stawski, R. S., Fromson, B., Doltis, M., Mahmoud, O., & Cesare, M. D. (2026). Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry. JMIR Serious Games. https://doi.org/10.2196/80684

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