Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study

Valéria Moreira Pinto, Mariana Seiça, Licinio Roque

Open source

DOI
10.2196/94416
Published
2026-09-09
Container
JMIR Serious Games
Publisher
JMIR Publications Inc.
Open access
unknown

Credibility signals

uncertain Score 64/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.

Show all credibility signals

Cite this work

BibTeX

@article{allodium:10.2196/94416,
  title = {Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study},
  author = {Valéria Moreira Pinto and Mariana Seiça and Licinio Roque},
  year = {2026},
  journal = {JMIR Serious Games},
  doi = {10.2196/94416},
  url = {https://doi.org/10.2196/94416}
}

RIS

TY  - JOUR
TI  - Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study
AU  - Valéria Moreira Pinto
AU  - Mariana Seiça
AU  - Licinio Roque
PY  - 2026
JO  - JMIR Serious Games
DO  - 10.2196/94416
UR  - https://doi.org/10.2196/94416
ER  - 

APA

Pinto, V. M., Seiça, M., & Roque, L. (2026). Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study. JMIR Serious Games. https://doi.org/10.2196/94416

Source records