The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.

Lu AS, Baranowski T, Hong SL, Buday R, Thompson D, Beltran A, Dadabhoy HR, Chen TA

Open source

DOI
10.2196/jmir.6538
Published
2016 Oct 14
Container
Journal of medical Internet research
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.2196/jmir.6538,
  title = {The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.},
  author = {Lu AS and Baranowski T and Hong SL and Buday R and Thompson D and Beltran A and Dadabhoy HR and Chen TA},
  year = {2016},
  journal = {Journal of medical Internet research},
  doi = {10.2196/jmir.6538},
  url = {https://doi.org/10.2196/jmir.6538}
}

RIS

TY  - JOUR
TI  - The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.
AU  - Lu AS
AU  - Baranowski T
AU  - Hong SL
AU  - Buday R
AU  - Thompson D
AU  - Beltran A
AU  - Dadabhoy HR
AU  - Chen TA
PY  - 2016
JO  - Journal of medical Internet research
DO  - 10.2196/jmir.6538
UR  - https://doi.org/10.2196/jmir.6538
ER  - 

APA

AS, L., T, B., SL, H., R, B., D, T., A, B., HR, D., & TA, C. (2016). The Narrative Impact of Active Video Games on Physical Activity Among Children: A Feasibility Study.. Journal of medical Internet research. https://doi.org/10.2196/jmir.6538

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