Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.

Masoumian Hosseini M, Sabet B, Zolfaghari M, Qayumi K, Masoumian Hosseini ST, Rajabzadeh S, Alizadeh M

Open source

DOI
10.22037/aaem.v14i1.3033
Published
2026
Container
Archives of academic emergency medicine
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.22037/aaem.v14i1.3033,
  title = {Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.},
  author = {Masoumian Hosseini M and Sabet B and Zolfaghari M and Qayumi K and Masoumian Hosseini ST and Rajabzadeh S and Alizadeh M},
  year = {2026},
  journal = {Archives of academic emergency medicine},
  doi = {10.22037/aaem.v14i1.3033},
  url = {https://doi.org/10.22037/aaem.v14i1.3033}
}

RIS

TY  - JOUR
TI  - Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.
AU  - Masoumian Hosseini M
AU  - Sabet B
AU  - Zolfaghari M
AU  - Qayumi K
AU  - Masoumian Hosseini ST
AU  - Rajabzadeh S
AU  - Alizadeh M
PY  - 2026
JO  - Archives of academic emergency medicine
DO  - 10.22037/aaem.v14i1.3033
UR  - https://doi.org/10.22037/aaem.v14i1.3033
ER  - 

APA

M, M. H., B, S., M, Z., K, Q., ST, M. H., S, R., & M, A. (2026). Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.. Archives of academic emergency medicine. https://doi.org/10.22037/aaem.v14i1.3033

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