Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.
- DOI
- 10.22037/aaem.v14i1.3033
- Published
- 2026
- Container
- Archives of academic emergency medicine
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
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Cite this work
BibTeX
@article{allodium:10.22037/aaem.v14i1.3033,
title = {Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.},
author = {Masoumian Hosseini M and Sabet B and Zolfaghari M and Qayumi K and Masoumian Hosseini ST and Rajabzadeh S and Alizadeh M},
year = {2026},
journal = {Archives of academic emergency medicine},
doi = {10.22037/aaem.v14i1.3033},
url = {https://doi.org/10.22037/aaem.v14i1.3033}
}RIS
TY - JOUR TI - Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study. AU - Masoumian Hosseini M AU - Sabet B AU - Zolfaghari M AU - Qayumi K AU - Masoumian Hosseini ST AU - Rajabzadeh S AU - Alizadeh M PY - 2026 JO - Archives of academic emergency medicine DO - 10.22037/aaem.v14i1.3033 UR - https://doi.org/10.22037/aaem.v14i1.3033 ER -
APA
M, M. H., B, S., M, Z., K, Q., ST, M. H., S, R., & M, A. (2026). Augmented Reality and Gamification vs. Traditional Surgical Instrument Training on Knowledge and Skills of Medical Students: A 2×2 Factorial Randomized Study.. Archives of academic emergency medicine. https://doi.org/10.22037/aaem.v14i1.3033
Source records
- pubmed · retrieved 2026-09-25T15:37:37.937Z
- europe-pmc · retrieved 2026-09-25T15:37:37.971Z
- doaj · retrieved 2026-09-25T15:37:37.942Z