Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"
- DOI
- 10.25126/jtiik.2020711816
- Published
- October
- Container
- Jurnal Teknologi Informasi dan Ilmu Komputer
- Publisher
- Not recorded
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.25126/jtiik.2020711816,
title = {Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"},
author = {Asep Saeful Milak and Eka Wahyu Hidayat and Aldy Putra Aldya},
year = {2020},
journal = {Jurnal Teknologi Informasi dan Ilmu Komputer},
doi = {10.25126/jtiik.2020711816},
url = {https://doi.org/10.25126/jtiik.2020711816}
}RIS
TY - JOUR TI - Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang" AU - Asep Saeful Milak AU - Eka Wahyu Hidayat AU - Aldy Putra Aldya PY - 2020 JO - Jurnal Teknologi Informasi dan Ilmu Komputer DO - 10.25126/jtiik.2020711816 UR - https://doi.org/10.25126/jtiik.2020711816 ER -
APA
Milak, A. S., Hidayat, E. W., & Aldya, A. P. (2020). Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang". Jurnal Teknologi Informasi dan Ilmu Komputer. https://doi.org/10.25126/jtiik.2020711816
Source records
- doaj · retrieved 2026-11-10T11:20:34.091Z