Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"

Asep Saeful Milak, Eka Wahyu Hidayat, Aldy Putra Aldya

Open source

DOI
10.25126/jtiik.2020711816
Published
2020-10-08
Container
Jurnal Teknologi Informasi dan Ilmu Komputer
Publisher
Fakultas Ilmu Komputer Universitas Brawijaya
Open access
unknown

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BibTeX

@article{allodium:10.25126/jtiik.2020711816,
  title = {Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"},
  author = {Asep Saeful Milak and Eka Wahyu Hidayat and Aldy Putra Aldya},
  year = {2020},
  journal = {Jurnal Teknologi Informasi dan Ilmu Komputer},
  doi = {10.25126/jtiik.2020711816},
  url = {https://doi.org/10.25126/jtiik.2020711816}
}

RIS

TY  - JOUR
TI  - Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang"
AU  - Asep Saeful Milak
AU  - Eka Wahyu Hidayat
AU  - Aldy Putra Aldya
PY  - 2020
JO  - Jurnal Teknologi Informasi dan Ilmu Komputer
DO  - 10.25126/jtiik.2020711816
UR  - https://doi.org/10.25126/jtiik.2020711816
ER  - 

APA

Milak, A. S., Hidayat, E. W., & Aldya, A. P. (2020). Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang". Jurnal Teknologi Informasi dan Ilmu Komputer. https://doi.org/10.25126/jtiik.2020711816

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