Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities
- DOI
- 10.2522/ptj.20140258
- Published
- 2016-04-01
- Container
- Physical Therapy
- Publisher
- Oxford University Press (OUP)
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.2522/ptj.20140258,
title = {Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities},
author = {Jennifer L. Rowland and Laurie A. Malone and Cali M. Fidopiastis and Sangeetha Padalabalanarayanan and Mohanraj Thirumalai and James H. Rimmer},
year = {2016},
journal = {Physical Therapy},
doi = {10.2522/ptj.20140258},
url = {https://doi.org/10.2522/ptj.20140258}
}RIS
TY - JOUR TI - Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities AU - Jennifer L. Rowland AU - Laurie A. Malone AU - Cali M. Fidopiastis AU - Sangeetha Padalabalanarayanan AU - Mohanraj Thirumalai AU - James H. Rimmer PY - 2016 JO - Physical Therapy DO - 10.2522/ptj.20140258 UR - https://doi.org/10.2522/ptj.20140258 ER -
APA
Rowland, J. L., Malone, L. A., Fidopiastis, C. M., Padalabalanarayanan, S., Thirumalai, M., & Rimmer, J. H. (2016). Perspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities. Physical Therapy. https://doi.org/10.2522/ptj.20140258
Source records
- crossref · retrieved 2026-09-26T08:10:51.700Z