Jaroslav Švelch. Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, МА: MIT Press, 2018
- DOI
- 10.25285/2078-1938-2021-13-2-310-313
- Published
- 2021
- Container
- Laboratorium: Russian Review of Social Research
- Publisher
- Not recorded
- Open access
- unknown
Credibility signals
uncertain Score 58/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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- cautionMetadata completeness: 4 of 6 scored descriptive metadata groups are present; missing fields increase uncertainty.
Cite this work
BibTeX
@article{allodium:10.25285/2078-1938-2021-13-2-310-313,
title = {Jaroslav Švelch. Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, МА: MIT Press, 2018},
year = {2021},
journal = {Laboratorium: Russian Review of Social Research},
doi = {10.25285/2078-1938-2021-13-2-310-313},
url = {https://doi.org/10.25285/2078-1938-2021-13-2-310-313}
}RIS
TY - JOUR TI - Jaroslav Švelch. Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, МА: MIT Press, 2018 PY - 2021 JO - Laboratorium: Russian Review of Social Research DO - 10.25285/2078-1938-2021-13-2-310-313 UR - https://doi.org/10.25285/2078-1938-2021-13-2-310-313 ER -
APA
Jaroslav Švelch. Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge, МА: MIT Press, 2018. (2021). Laboratorium: Russian Review of Social Research. https://doi.org/10.25285/2078-1938-2021-13-2-310-313
Source records
- crossref · retrieved 2026-09-27T01:18:47.463Z