Les révélations du pseudonyme dans les jeux vidéo : l’exemple de World of Warcraft
- DOI
- 10.25965/espaces-linguistiques.1108
- Published
- 2026-07-22
- Container
- Espaces Linguistiques
- Publisher
- Universite de Limoges
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.25965/espaces-linguistiques.1108,
title = {Les révélations du pseudonyme dans les jeux vidéo : l’exemple de World of Warcraft},
author = {Romane PEIGNIER},
year = {2026},
journal = {Espaces Linguistiques},
doi = {10.25965/espaces-linguistiques.1108},
url = {https://doi.org/10.25965/espaces-linguistiques.1108}
}RIS
TY - JOUR TI - Les révélations du pseudonyme dans les jeux vidéo : l’exemple de World of Warcraft AU - Romane PEIGNIER PY - 2026 JO - Espaces Linguistiques DO - 10.25965/espaces-linguistiques.1108 UR - https://doi.org/10.25965/espaces-linguistiques.1108 ER -
APA
PEIGNIER, R. (2026). Les révélations du pseudonyme dans les jeux vidéo : l’exemple de World of Warcraft. Espaces Linguistiques. https://doi.org/10.25965/espaces-linguistiques.1108
Source records
- crossref · retrieved 2026-09-26T22:09:55.718Z