Game Edukasi Pengenalan Hewan Endemik Pulau Kalimantan Berbasis Android Menggunakan Construct 2

Gt Irwan, Lili Rusdiana

Open source

DOI
10.33020/saintekom.v14i2.409
Published
2024-09-30
Container
Jurnal SAINTEKOM
Publisher
Stmik Palangkaraya
Open access
unknown

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BibTeX

@article{allodium:10.33020/saintekom.v14i2.409,
  title = {Game Edukasi Pengenalan Hewan Endemik Pulau Kalimantan Berbasis Android Menggunakan Construct 2},
  author = {Gt Irwan and Lili Rusdiana},
  year = {2024},
  journal = {Jurnal SAINTEKOM},
  doi = {10.33020/saintekom.v14i2.409},
  url = {https://doi.org/10.33020/saintekom.v14i2.409}
}

RIS

TY  - JOUR
TI  - Game Edukasi Pengenalan Hewan Endemik Pulau Kalimantan Berbasis Android Menggunakan Construct 2
AU  - Gt Irwan
AU  - Lili Rusdiana
PY  - 2024
JO  - Jurnal SAINTEKOM
DO  - 10.33020/saintekom.v14i2.409
UR  - https://doi.org/10.33020/saintekom.v14i2.409
ER  - 

APA

Irwan, G., & Rusdiana, L. (2024). Game Edukasi Pengenalan Hewan Endemik Pulau Kalimantan Berbasis Android Menggunakan Construct 2. Jurnal SAINTEKOM. https://doi.org/10.33020/saintekom.v14i2.409

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