Prêt-à-Jouer: commercial videogames as ready-made human perception labs

Jaap Munneke, Brian Anthony, Jennifer E. Corbett

Open source

DOI
10.3389/fcogn.2026.1944577
Published
2026-09-03
Container
Frontiers in Cognition
Publisher
Frontiers Media SA
Open access
unknown

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BibTeX

@article{allodium:10.3389/fcogn.2026.1944577,
  title = {Prêt-à-Jouer: commercial videogames as ready-made human perception labs},
  author = {Jaap Munneke and Brian Anthony and Jennifer E. Corbett},
  year = {2026},
  journal = {Frontiers in Cognition},
  doi = {10.3389/fcogn.2026.1944577},
  url = {https://doi.org/10.3389/fcogn.2026.1944577}
}

RIS

TY  - JOUR
TI  - Prêt-à-Jouer: commercial videogames as ready-made human perception labs
AU  - Jaap Munneke
AU  - Brian Anthony
AU  - Jennifer E. Corbett
PY  - 2026
JO  - Frontiers in Cognition
DO  - 10.3389/fcogn.2026.1944577
UR  - https://doi.org/10.3389/fcogn.2026.1944577
ER  - 

APA

Munneke, J., Anthony, B., & Corbett, J. E. (2026). Prêt-à-Jouer: commercial videogames as ready-made human perception labs. Frontiers in Cognition. https://doi.org/10.3389/fcogn.2026.1944577

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