Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool
- DOI
- 10.3389/fcomp.2021.774763
- Published
- 12
- Container
- Frontiers in Computer Science
- Publisher
- Not recorded
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.3389/fcomp.2021.774763,
title = {Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool},
author = {Cindy Even and Anne-Gwenn Bosser and Cédric Buche},
year = {2021},
journal = {Frontiers in Computer Science},
doi = {10.3389/fcomp.2021.774763},
url = {https://doi.org/10.3389/fcomp.2021.774763}
}RIS
TY - JOUR TI - Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool AU - Cindy Even AU - Anne-Gwenn Bosser AU - Cédric Buche PY - 2021 JO - Frontiers in Computer Science DO - 10.3389/fcomp.2021.774763 UR - https://doi.org/10.3389/fcomp.2021.774763 ER -
APA
Even, C., Bosser, A., & Buche, C. (2021). Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool. Frontiers in Computer Science. https://doi.org/10.3389/fcomp.2021.774763