"Now You See Me, Now You Don't": How Digital Consumers Manage Their Online Visibility in Game-Like Conditions.

Duus R, Cooray M, Lilley S.

Open source

DOI
10.3389/fpsyg.2022.795264
Published
2022-05-13
Container
Front Psychol
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3389/fpsyg.2022.795264,
  title = {"Now You See Me, Now You Don't": How Digital Consumers Manage Their Online Visibility in Game-Like Conditions.},
  author = {Duus R and  Cooray M and  Lilley S.},
  year = {2022},
  journal = {Front Psychol},
  doi = {10.3389/fpsyg.2022.795264},
  url = {https://doi.org/10.3389/fpsyg.2022.795264}
}

RIS

TY  - JOUR
TI  - "Now You See Me, Now You Don't": How Digital Consumers Manage Their Online Visibility in Game-Like Conditions.
AU  - Duus R
AU  -  Cooray M
AU  -  Lilley S.
PY  - 2022
JO  - Front Psychol
DO  - 10.3389/fpsyg.2022.795264
UR  - https://doi.org/10.3389/fpsyg.2022.795264
ER  - 

APA

R, D., M, C., & S., L. (2022). "Now You See Me, Now You Don't": How Digital Consumers Manage Their Online Visibility in Game-Like Conditions.. Front Psychol. https://doi.org/10.3389/fpsyg.2022.795264

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