The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom.

Chen C, Jamiat N, Mao Y

Open source

DOI
10.3389/fpsyg.2023.1236297
Published
2023
Container
Frontiers in psychology
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3389/fpsyg.2023.1236297,
  title = {The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom.},
  author = {Chen C and Jamiat N and Mao Y},
  year = {2023},
  journal = {Frontiers in psychology},
  doi = {10.3389/fpsyg.2023.1236297},
  url = {https://doi.org/10.3389/fpsyg.2023.1236297}
}

RIS

TY  - JOUR
TI  - The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom.
AU  - Chen C
AU  - Jamiat N
AU  - Mao Y
PY  - 2023
JO  - Frontiers in psychology
DO  - 10.3389/fpsyg.2023.1236297
UR  - https://doi.org/10.3389/fpsyg.2023.1236297
ER  - 

APA

C, C., N, J., & Y, M. (2023). The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom.. Frontiers in psychology. https://doi.org/10.3389/fpsyg.2023.1236297

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