The impact of educational live action role-playing games on social-emotional competence: a mixed-method study with Chinese college students.

Zhang J, Xu J, Li M

Open source

DOI
10.3389/fpsyg.2025.1538761
Published
2025
Container
Frontiers in psychology
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3389/fpsyg.2025.1538761,
  title = {The impact of educational live action role-playing games on social-emotional competence: a mixed-method study with Chinese college students.},
  author = {Zhang J and Xu J and Li M},
  year = {2025},
  journal = {Frontiers in psychology},
  doi = {10.3389/fpsyg.2025.1538761},
  url = {https://doi.org/10.3389/fpsyg.2025.1538761}
}

RIS

TY  - JOUR
TI  - The impact of educational live action role-playing games on social-emotional competence: a mixed-method study with Chinese college students.
AU  - Zhang J
AU  - Xu J
AU  - Li M
PY  - 2025
JO  - Frontiers in psychology
DO  - 10.3389/fpsyg.2025.1538761
UR  - https://doi.org/10.3389/fpsyg.2025.1538761
ER  - 

APA

J, Z., J, X., & M, L. (2025). The impact of educational live action role-playing games on social-emotional competence: a mixed-method study with Chinese college students.. Frontiers in psychology. https://doi.org/10.3389/fpsyg.2025.1538761

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