Investigating the potential of augmented reality game-based instruction on Chinese EFL learners’ vocabulary learning and academic enjoyment

Huan Wang, Guofen Zhu

Open source

DOI
10.3389/fpsyg.2026.1861679
Published
2026-08-10
Container
Frontiers in Psychology
Publisher
Frontiers Media SA
Open access
unknown

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BibTeX

@article{allodium:10.3389/fpsyg.2026.1861679,
  title = {Investigating the potential of augmented reality game-based instruction on Chinese EFL learners’ vocabulary learning and academic enjoyment},
  author = {Huan Wang and Guofen Zhu},
  year = {2026},
  journal = {Frontiers in Psychology},
  doi = {10.3389/fpsyg.2026.1861679},
  url = {https://doi.org/10.3389/fpsyg.2026.1861679}
}

RIS

TY  - JOUR
TI  - Investigating the potential of augmented reality game-based instruction on Chinese EFL learners’ vocabulary learning and academic enjoyment
AU  - Huan Wang
AU  - Guofen Zhu
PY  - 2026
JO  - Frontiers in Psychology
DO  - 10.3389/fpsyg.2026.1861679
UR  - https://doi.org/10.3389/fpsyg.2026.1861679
ER  - 

APA

Wang, H., & Zhu, G. (2026). Investigating the potential of augmented reality game-based instruction on Chinese EFL learners’ vocabulary learning and academic enjoyment. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2026.1861679

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