Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness

Yupeng Jiang, Bingchen Gou

Open source

DOI
10.3389/fpsyg.2026.1880795
Published
2026-07-16
Container
Frontiers in Psychology
Publisher
Frontiers Media SA
Open access
unknown

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BibTeX

@article{allodium:10.3389/fpsyg.2026.1880795,
  title = {Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness},
  author = {Yupeng Jiang and Bingchen Gou},
  year = {2026},
  journal = {Frontiers in Psychology},
  doi = {10.3389/fpsyg.2026.1880795},
  url = {https://doi.org/10.3389/fpsyg.2026.1880795}
}

RIS

TY  - JOUR
TI  - Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness
AU  - Yupeng Jiang
AU  - Bingchen Gou
PY  - 2026
JO  - Frontiers in Psychology
DO  - 10.3389/fpsyg.2026.1880795
UR  - https://doi.org/10.3389/fpsyg.2026.1880795
ER  - 

APA

Jiang, Y., & Gou, B. (2026). Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2026.1880795

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