Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.

Jiang Y, Gou B

Open source

DOI
10.3389/fpsyg.2026.1880795
Published
2026
Container
Frontiers in psychology
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3389/fpsyg.2026.1880795,
  title = {Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.},
  author = {Jiang Y and Gou B},
  year = {2026},
  journal = {Frontiers in psychology},
  doi = {10.3389/fpsyg.2026.1880795},
  url = {https://doi.org/10.3389/fpsyg.2026.1880795}
}

RIS

TY  - JOUR
TI  - Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.
AU  - Jiang Y
AU  - Gou B
PY  - 2026
JO  - Frontiers in psychology
DO  - 10.3389/fpsyg.2026.1880795
UR  - https://doi.org/10.3389/fpsyg.2026.1880795
ER  - 

APA

Y, J., & B, G. (2026). Enhancing handicraft intangible cultural heritage learning through immersive VR serious games: a multimodal study on natural interaction effectiveness.. Frontiers in psychology. https://doi.org/10.3389/fpsyg.2026.1880795

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