GANs for digital art in entertainment: techniques, applications, and aesthetic evaluation.
- DOI
- 10.3389/fpsyg.2026.1897981
- Published
- 2026
- Container
- Frontiers in psychology
- Publisher
- Not recorded
- Open access
- yes
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limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.3389/fpsyg.2026.1897981,
title = {GANs for digital art in entertainment: techniques, applications, and aesthetic evaluation.},
author = {Xiaoyan Z},
year = {2026},
journal = {Frontiers in psychology},
doi = {10.3389/fpsyg.2026.1897981},
url = {https://doi.org/10.3389/fpsyg.2026.1897981}
}RIS
TY - JOUR TI - GANs for digital art in entertainment: techniques, applications, and aesthetic evaluation. AU - Xiaoyan Z PY - 2026 JO - Frontiers in psychology DO - 10.3389/fpsyg.2026.1897981 UR - https://doi.org/10.3389/fpsyg.2026.1897981 ER -
APA
Z, X. (2026). GANs for digital art in entertainment: techniques, applications, and aesthetic evaluation.. Frontiers in psychology. https://doi.org/10.3389/fpsyg.2026.1897981
Source records
- pubmed · retrieved 2026-09-26T01:19:32.542Z