The integration of extended reality for student-developed games to support cross-curricular learning
- DOI
- 10.3389/frvir.2022.888689
- Published
- 7
- Container
- Frontiers in Virtual Reality
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
uncertain Score 53/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.3389/frvir.2022.888689,
title = {The integration of extended reality for student-developed games to support cross-curricular learning},
author = {Kathryn MacCallum},
year = {2022},
journal = {Frontiers in Virtual Reality},
doi = {10.3389/frvir.2022.888689},
url = {https://doi.org/10.3389/frvir.2022.888689}
}RIS
TY - JOUR TI - The integration of extended reality for student-developed games to support cross-curricular learning AU - Kathryn MacCallum PY - 2022 JO - Frontiers in Virtual Reality DO - 10.3389/frvir.2022.888689 UR - https://doi.org/10.3389/frvir.2022.888689 ER -
APA
MacCallum, K. (2022). The integration of extended reality for student-developed games to support cross-curricular learning. Frontiers in Virtual Reality. https://doi.org/10.3389/frvir.2022.888689
Source records
- doaj · retrieved 2026-09-25T20:57:22.395Z