A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education

Li-Xian Chen, Shih-Wen Su, Yen-Yun Chen, Chia-Hung Liao, Shyan-Ming Yuan

Open source

DOI
10.3390/engproc2023055031
Published
2023-11-29
Container
2023 IEEE 5th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability
Publisher
MDPI
Open access
unknown

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BibTeX

@article{allodium:10.3390/engproc2023055031,
  title = {A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education},
  author = {Li-Xian Chen and Shih-Wen Su and Yen-Yun Chen and Chia-Hung Liao and Shyan-Ming Yuan},
  year = {2023},
  journal = {2023 IEEE 5th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability},
  doi = {10.3390/engproc2023055031},
  url = {https://doi.org/10.3390/engproc2023055031}
}

RIS

TY  - JOUR
TI  - A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education
AU  - Li-Xian Chen
AU  - Shih-Wen Su
AU  - Yen-Yun Chen
AU  - Chia-Hung Liao
AU  - Shyan-Ming Yuan
PY  - 2023
JO  - 2023 IEEE 5th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability
DO  - 10.3390/engproc2023055031
UR  - https://doi.org/10.3390/engproc2023055031
ER  - 

APA

Chen, L., Su, S., Chen, Y., Liao, C., & Yuan, S. (2023). A Comparison of Online and Offline Digital Gameplay Activities in Promoting Computational Thinking in K-12 Education. 2023 IEEE 5th Eurasia Conference on Biomedical Engineering, Healthcare and Sustainability. https://doi.org/10.3390/engproc2023055031

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