Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand
- DOI
- 10.3390/heritage7040089
- Published
- 03
- Container
- Heritage
- Publisher
- Not recorded
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.3390/heritage7040089,
title = {Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand},
author = {Suepphong Chernbumroong and Pakinee Ariya and Suratchanee Yolthasart and Natchaya Wongwan and Kannikar Intawong and Kitti Puritat},
year = {2024},
journal = {Heritage},
doi = {10.3390/heritage7040089},
url = {https://doi.org/10.3390/heritage7040089}
}RIS
TY - JOUR TI - Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand AU - Suepphong Chernbumroong AU - Pakinee Ariya AU - Suratchanee Yolthasart AU - Natchaya Wongwan AU - Kannikar Intawong AU - Kitti Puritat PY - 2024 JO - Heritage DO - 10.3390/heritage7040089 UR - https://doi.org/10.3390/heritage7040089 ER -
APA
Chernbumroong, S., Ariya, P., Yolthasart, S., Wongwan, N., Intawong, K., & Puritat, K. (2024). Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand. Heritage. https://doi.org/10.3390/heritage7040089
Source records
- doaj · retrieved 2026-09-26T23:24:05.120Z