Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand

Suepphong Chernbumroong, Pakinee Ariya, Suratchanee Yolthasart, Natchaya Wongwan, Kannikar Intawong, Kitti Puritat

Open source

DOI
10.3390/heritage7040089
Published
03
Container
Heritage
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3390/heritage7040089,
  title = {Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand},
  author = {Suepphong Chernbumroong and Pakinee Ariya and Suratchanee Yolthasart and Natchaya Wongwan and Kannikar Intawong and Kitti Puritat},
  year = {2024},
  journal = {Heritage},
  doi = {10.3390/heritage7040089},
  url = {https://doi.org/10.3390/heritage7040089}
}

RIS

TY  - JOUR
TI  - Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand
AU  - Suepphong Chernbumroong
AU  - Pakinee Ariya
AU  - Suratchanee Yolthasart
AU  - Natchaya Wongwan
AU  - Kannikar Intawong
AU  - Kitti Puritat
PY  - 2024
JO  - Heritage
DO  - 10.3390/heritage7040089
UR  - https://doi.org/10.3390/heritage7040089
ER  - 

APA

Chernbumroong, S., Ariya, P., Yolthasart, S., Wongwan, N., Intawong, K., & Puritat, K. (2024). Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand. Heritage. https://doi.org/10.3390/heritage7040089

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