Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.

Navarro-Espinosa JA, Vaquero-Abellán M, Perea-Moreno AJ, Pedrós-Pérez G, Martínez-Jiménez MDP, Aparicio-Martínez P.

Open source

DOI
10.3390/ijerph19052599
Published
2022-02-23
Container
Int J Environ Res Public Health
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3390/ijerph19052599,
  title = {Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.},
  author = {Navarro-Espinosa JA and  Vaquero-Abellán M and  Perea-Moreno AJ and  Pedrós-Pérez G and  Martínez-Jiménez MDP and  Aparicio-Martínez P.},
  year = {2022},
  journal = {Int J Environ Res Public Health},
  doi = {10.3390/ijerph19052599},
  url = {https://doi.org/10.3390/ijerph19052599}
}

RIS

TY  - JOUR
TI  - Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.
AU  - Navarro-Espinosa JA
AU  -  Vaquero-Abellán M
AU  -  Perea-Moreno AJ
AU  -  Pedrós-Pérez G
AU  -  Martínez-Jiménez MDP
AU  -  Aparicio-Martínez P.
PY  - 2022
JO  - Int J Environ Res Public Health
DO  - 10.3390/ijerph19052599
UR  - https://doi.org/10.3390/ijerph19052599
ER  - 

APA

JA, N., M, V., AJ, P., G, P., MDP, M., & P., A. (2022). Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.. Int J Environ Res Public Health. https://doi.org/10.3390/ijerph19052599

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