Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.
- DOI
- 10.3390/ijerph19052599
- Published
- 2022-02-23
- Container
- Int J Environ Res Public Health
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
limited evidence Score 45/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.3390/ijerph19052599,
title = {Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.},
author = {Navarro-Espinosa JA and Vaquero-Abellán M and Perea-Moreno AJ and Pedrós-Pérez G and Martínez-Jiménez MDP and Aparicio-Martínez P.},
year = {2022},
journal = {Int J Environ Res Public Health},
doi = {10.3390/ijerph19052599},
url = {https://doi.org/10.3390/ijerph19052599}
}RIS
TY - JOUR TI - Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions. AU - Navarro-Espinosa JA AU - Vaquero-Abellán M AU - Perea-Moreno AJ AU - Pedrós-Pérez G AU - Martínez-Jiménez MDP AU - Aparicio-Martínez P. PY - 2022 JO - Int J Environ Res Public Health DO - 10.3390/ijerph19052599 UR - https://doi.org/10.3390/ijerph19052599 ER -
APA
JA, N., M, V., AJ, P., G, P., MDP, M., & P., A. (2022). Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.. Int J Environ Res Public Health. https://doi.org/10.3390/ijerph19052599
Source records
- europe-pmc · retrieved 2026-09-26T02:56:26.792Z