Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions
- DOI
- 10.3390/jemr18050044
- Published
- 2025-09-17
- Container
- Journal of Eye Movement Research
- Publisher
- MDPI AG
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.3390/jemr18050044,
title = {Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions},
author = {Haiting Lan and Sixin Liao and Jan-Louis Kruger and Michael J. Richardson},
year = {2025},
journal = {Journal of Eye Movement Research},
doi = {10.3390/jemr18050044},
url = {https://doi.org/10.3390/jemr18050044}
}RIS
TY - JOUR TI - Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions AU - Haiting Lan AU - Sixin Liao AU - Jan-Louis Kruger AU - Michael J. Richardson PY - 2025 JO - Journal of Eye Movement Research DO - 10.3390/jemr18050044 UR - https://doi.org/10.3390/jemr18050044 ER -
APA
Lan, H., Liao, S., Kruger, J., & Richardson, M. J. (2025). Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions. Journal of Eye Movement Research. https://doi.org/10.3390/jemr18050044
Source records
- crossref · retrieved 2026-09-26T08:50:05.524Z