Impact of game-based learning on STEM learning and motivation: Two case studies in Europe

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Open source

DOI
10.34105/j.kmel.2022.14.020
Published
2022-12-30
Container
Knowledge Management & E-Learning: An International Journal
Publisher
Laboratory for Knowledge Management and E-Learning - The University of Hong Kong
Open access
unknown

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BibTeX

@article{allodium:10.34105/j.kmel.2022.14.020,
  title = {Impact of game-based learning on STEM learning and motivation: Two case studies in Europe},
  year = {2022},
  journal = {Knowledge Management \& E-Learning: An International Journal},
  doi = {10.34105/j.kmel.2022.14.020},
  url = {https://doi.org/10.34105/j.kmel.2022.14.020}
}

RIS

TY  - JOUR
TI  - Impact of game-based learning on STEM learning and motivation: Two case studies in Europe
PY  - 2022
JO  - Knowledge Management & E-Learning: An International Journal
DO  - 10.34105/j.kmel.2022.14.020
UR  - https://doi.org/10.34105/j.kmel.2022.14.020
ER  - 

APA

Impact of game-based learning on STEM learning and motivation: Two case studies in Europe. (2022). Knowledge Management & E-Learning: An International Journal. https://doi.org/10.34105/j.kmel.2022.14.020

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