4th BioHackathon Germany report: Exploring Gamification Strategies to Enhance Bioinformatics Training

Dominik Lux, Daniel Wibberg, Martin Eisenacher, Karin Schork

Open source

DOI
10.37044/osf.io/dfwm9_v1
Published
2026-08-06
Container
Not recorded
Publisher
Center for Open Science
Open access
unknown

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BibTeX

@article{allodium:10.37044/osf.io/dfwm9_v1,
  title = {4th BioHackathon Germany report: Exploring Gamification Strategies to Enhance Bioinformatics Training},
  author = {Dominik Lux and Daniel Wibberg and Martin Eisenacher and Karin Schork},
  year = {2026},
  doi = {10.37044/osf.io/dfwm9_v1},
  url = {https://doi.org/10.37044/osf.io/dfwm9_v1}
}

RIS

TY  - JOUR
TI  - 4th BioHackathon Germany report: Exploring Gamification Strategies to Enhance Bioinformatics Training
AU  - Dominik Lux
AU  - Daniel Wibberg
AU  - Martin Eisenacher
AU  - Karin Schork
PY  - 2026
DO  - 10.37044/osf.io/dfwm9_v1
UR  - https://doi.org/10.37044/osf.io/dfwm9_v1
ER  - 

APA

Lux, D., Wibberg, D., Eisenacher, M., & Schork, K. (2026). 4th BioHackathon Germany report: Exploring Gamification Strategies to Enhance Bioinformatics Training. https://doi.org/10.37044/osf.io/dfwm9_v1

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