Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding

Gareth Young, Sam Stehle, Burcin Walsh, Egess Tiri

Open source

DOI
10.3897/jucs.2020.049
Published
08
Container
Journal of Universal Computer Science
Publisher
Not recorded
Open access
yes

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BibTeX

@article{allodium:10.3897/jucs.2020.049,
  title = {Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding},
  author = {Gareth Young and Sam Stehle and Burcin Walsh and Egess Tiri},
  year = {2020},
  journal = {Journal of Universal Computer Science},
  doi = {10.3897/jucs.2020.049},
  url = {https://doi.org/10.3897/jucs.2020.049}
}

RIS

TY  - JOUR
TI  - Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding
AU  - Gareth Young
AU  - Sam Stehle
AU  - Burcin Walsh
AU  - Egess Tiri
PY  - 2020
JO  - Journal of Universal Computer Science
DO  - 10.3897/jucs.2020.049
UR  - https://doi.org/10.3897/jucs.2020.049
ER  - 

APA

Young, G., Stehle, S., Walsh, B., & Tiri, E. (2020). Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding. Journal of Universal Computer Science. https://doi.org/10.3897/jucs.2020.049

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