Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding
- DOI
- 10.3897/jucs.2020.049
- Published
- 08
- Container
- Journal of Universal Computer Science
- Publisher
- Not recorded
- Open access
- yes
Credibility signals
uncertain Score 53/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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- cautionMetadata completeness: 5 of 6 scored descriptive metadata groups are present; missing fields increase uncertainty.
Cite this work
BibTeX
@article{allodium:10.3897/jucs.2020.049,
title = {Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding},
author = {Gareth Young and Sam Stehle and Burcin Walsh and Egess Tiri},
year = {2020},
journal = {Journal of Universal Computer Science},
doi = {10.3897/jucs.2020.049},
url = {https://doi.org/10.3897/jucs.2020.049}
}RIS
TY - JOUR TI - Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding AU - Gareth Young AU - Sam Stehle AU - Burcin Walsh AU - Egess Tiri PY - 2020 JO - Journal of Universal Computer Science DO - 10.3897/jucs.2020.049 UR - https://doi.org/10.3897/jucs.2020.049 ER -
APA
Young, G., Stehle, S., Walsh, B., & Tiri, E. (2020). Exploring Virtual Reality in the Higher Education Classroom: Using VR to Build Knowledge and Understanding. Journal of Universal Computer Science. https://doi.org/10.3897/jucs.2020.049
Source records
- doaj · retrieved 2026-09-25T04:53:49.654Z