Video games and urban simulation: new tools or new tricks?
- DOI
- 10.4000/cybergeo.25561
- Published
- 2012
- Container
- Cybergeo
- Publisher
- OpenEdition
- Open access
- unknown
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uncertain Score 64/100 under policy 1.0.0. This is a metadata assessment, not a judgment of the paper's conclusions.
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Cite this work
BibTeX
@article{allodium:10.4000/cybergeo.25561,
title = {Video games and urban simulation: new tools or new tricks?},
author = {Samuel Rufat and Hovig Ter Minassian},
year = {2012},
journal = {Cybergeo},
doi = {10.4000/cybergeo.25561},
url = {https://doi.org/10.4000/cybergeo.25561}
}RIS
TY - JOUR TI - Video games and urban simulation: new tools or new tricks? AU - Samuel Rufat AU - Hovig Ter Minassian PY - 2012 JO - Cybergeo DO - 10.4000/cybergeo.25561 UR - https://doi.org/10.4000/cybergeo.25561 ER -
APA
Rufat, S., & Minassian, H. T. (2012). Video games and urban simulation: new tools or new tricks?. Cybergeo. https://doi.org/10.4000/cybergeo.25561
Source records
- crossref · retrieved 2026-09-26T14:26:55.781Z