Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study

Aditi Mohta, Sudesh Prajapathi, Swarna Rastogi

Open source

DOI
10.4103/ijcm.ijcm_773_25
Published
2026-03-06
Container
Indian Journal of Community Medicine
Publisher
Ovid Technologies (Wolters Kluwer Health)
Open access
unknown

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BibTeX

@article{allodium:10.4103/ijcm.ijcm_773_25,
  title = {Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study},
  author = {Aditi Mohta and Sudesh Prajapathi and Swarna Rastogi},
  year = {2026},
  journal = {Indian Journal of Community Medicine},
  doi = {10.4103/ijcm.ijcm_773_25},
  url = {https://doi.org/10.4103/ijcm.ijcm_773_25}
}

RIS

TY  - JOUR
TI  - Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study
AU  - Aditi Mohta
AU  - Sudesh Prajapathi
AU  - Swarna Rastogi
PY  - 2026
JO  - Indian Journal of Community Medicine
DO  - 10.4103/ijcm.ijcm_773_25
UR  - https://doi.org/10.4103/ijcm.ijcm_773_25
ER  - 

APA

Mohta, A., Prajapathi, S., & Rastogi, S. (2026). Gamified Learning among Medical Undergraduates using Digital Platforms: A Quasiexperimental Study. Indian Journal of Community Medicine. https://doi.org/10.4103/ijcm.ijcm_773_25

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