Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement
- DOI
- 10.5281/zenodo.22939132
- Published
- 2026
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- Not recorded
- Publisher
- Zenodo
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.5281/zenodo.22939132,
title = {Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement},
author = {Svitlikovska, Olena and Shkamarda, Oksana and Yushak, Victoria and Lesyk, Iryna and Pozharska, Nataliia and Bondaruk, Liudmyla and Khaichevska, Tetiana},
year = {2026},
doi = {10.5281/zenodo.22939132},
url = {https://doi.org/10.5281/zenodo.22939132}
}RIS
TY - JOUR TI - Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement AU - Svitlikovska, Olena AU - Shkamarda, Oksana AU - Yushak, Victoria AU - Lesyk, Iryna AU - Pozharska, Nataliia AU - Bondaruk, Liudmyla AU - Khaichevska, Tetiana PY - 2026 DO - 10.5281/zenodo.22939132 UR - https://doi.org/10.5281/zenodo.22939132 ER -
APA
Olena, S., Oksana, S., Victoria, Y., Iryna, L., Nataliia, P., Liudmyla, B., & Tetiana, K. (2026). Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement. https://doi.org/10.5281/zenodo.22939132