Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement

Svitlikovska, Olena, Shkamarda, Oksana, Yushak, Victoria, Lesyk, Iryna, Pozharska, Nataliia, Bondaruk, Liudmyla, Khaichevska, Tetiana

Open source

DOI
10.5281/zenodo.22939132
Published
2026
Container
Not recorded
Publisher
Zenodo
Open access
yes

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BibTeX

@article{allodium:10.5281/zenodo.22939132,
  title = {Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement},
  author = {Svitlikovska, Olena and Shkamarda, Oksana and Yushak, Victoria and Lesyk, Iryna and Pozharska, Nataliia and Bondaruk, Liudmyla and Khaichevska, Tetiana},
  year = {2026},
  doi = {10.5281/zenodo.22939132},
  url = {https://doi.org/10.5281/zenodo.22939132}
}

RIS

TY  - JOUR
TI  - Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement
AU  - Svitlikovska, Olena
AU  - Shkamarda, Oksana
AU  - Yushak, Victoria
AU  - Lesyk, Iryna
AU  - Pozharska, Nataliia
AU  - Bondaruk, Liudmyla
AU  - Khaichevska, Tetiana
PY  - 2026
DO  - 10.5281/zenodo.22939132
UR  - https://doi.org/10.5281/zenodo.22939132
ER  - 

APA

Olena, S., Oksana, S., Victoria, Y., Iryna, L., Nataliia, P., Liudmyla, B., & Tetiana, K. (2026). Gamification and digital storytelling in tertiary English and French instruction: effects on students' behavioral, emotional, and cognitive engagement. https://doi.org/10.5281/zenodo.22939132

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