Innovación docente mediante tarea integrada para la formación artística en grado de videojuegos: La divina comedia de Dante y los círculos del infierno
- DOI
- 10.5281/zenodo.22978646
- Published
- 2025
- Container
- Not recorded
- Publisher
- Dykinson S.L.
- Open access
- yes
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Cite this work
BibTeX
@article{allodium:10.5281/zenodo.22978646,
title = {Innovación docente mediante tarea integrada para la formación artística en grado de videojuegos: La divina comedia de Dante y los círculos del infierno},
author = {Báscones Reina, Noelia and Conde Melguizo, Rafael and Rejas del Hoyo, Miguel},
year = {2025},
doi = {10.5281/zenodo.22978646},
url = {https://doi.org/10.5281/zenodo.22978646}
}RIS
TY - JOUR TI - Innovación docente mediante tarea integrada para la formación artística en grado de videojuegos: La divina comedia de Dante y los círculos del infierno AU - Báscones Reina, Noelia AU - Conde Melguizo, Rafael AU - Rejas del Hoyo, Miguel PY - 2025 DO - 10.5281/zenodo.22978646 UR - https://doi.org/10.5281/zenodo.22978646 ER -
APA
Noelia, B. R., Rafael, C. M., & Miguel, R. D. H. (2025). Innovación docente mediante tarea integrada para la formación artística en grado de videojuegos: La divina comedia de Dante y los círculos del infierno. https://doi.org/10.5281/zenodo.22978646