Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0"

Noel P. Caliston

Open source

DOI
10.58723/ijoem.v4i1.349
Published
2025-01-25T03:04:34Z
Container
IJOEM Indonesian Journal of E-Learning and Multimedia, January 2025, 4(1)
Publisher
arXiv
Open access
yes

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BibTeX

@article{allodium:10.58723/ijoem.v4i1.349,
  title = {Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0"},
  author = {Noel P. Caliston},
  year = {2025},
  journal = {IJOEM Indonesian Journal of E-Learning and Multimedia, January 2025, 4(1)},
  doi = {10.58723/ijoem.v4i1.349},
  url = {https://doi.org/10.58723/ijoem.v4i1.349}
}

RIS

TY  - JOUR
TI  - Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0"
AU  - Noel P. Caliston
PY  - 2025
JO  - IJOEM Indonesian Journal of E-Learning and Multimedia, January 2025, 4(1)
DO  - 10.58723/ijoem.v4i1.349
UR  - https://doi.org/10.58723/ijoem.v4i1.349
ER  - 

APA

Caliston, N. P. (2025). Evaluating the Effectiveness of Mobile Game-Based Learning for Raising Adolescent Health Awareness: The Case of "AHlam Na 2.0". IJOEM Indonesian Journal of E-Learning and Multimedia, January 2025, 4(1). https://doi.org/10.58723/ijoem.v4i1.349

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