“Exercise Can Be So Pleasurable”: Revisiting the Role of Gamification in Fitness Apps for User Behaviour

Jiamei Zhang, Zixuan Lin, Sherif Nahid Youssef Mohamed Lehita, Jun Yan, Cong Cao

Open source

DOI
10.6084/m9.figshare.29835778.v1
Published
2025
Container
Not recorded
Publisher
Taylor & Francis
Open access
yes

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BibTeX

@article{allodium:10.6084/m9.figshare.29835778.v1,
  title = {“Exercise Can Be So Pleasurable”: Revisiting the Role of Gamification in Fitness Apps for User Behaviour},
  author = {Jiamei Zhang and Zixuan Lin and Sherif Nahid Youssef Mohamed Lehita and Jun Yan and Cong Cao},
  year = {2025},
  doi = {10.6084/m9.figshare.29835778.v1},
  url = {https://doi.org/10.6084/m9.figshare.29835778.v1}
}

RIS

TY  - JOUR
TI  - “Exercise Can Be So Pleasurable”: Revisiting the Role of Gamification in Fitness Apps for User Behaviour
AU  - Jiamei Zhang
AU  - Zixuan Lin
AU  - Sherif Nahid Youssef Mohamed Lehita
AU  - Jun Yan
AU  - Cong Cao
PY  - 2025
DO  - 10.6084/m9.figshare.29835778.v1
UR  - https://doi.org/10.6084/m9.figshare.29835778.v1
ER  - 

APA

Zhang, J., Lin, Z., Lehita, S. N. Y. M., Yan, J., & Cao, C. (2025). “Exercise Can Be So Pleasurable”: Revisiting the Role of Gamification in Fitness Apps for User Behaviour. https://doi.org/10.6084/m9.figshare.29835778.v1

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