Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation
- DOI
- 10.7759/cureus.93399
- Published
- 2025-09-28
- Container
- Cureus
- Publisher
- Springer Science and Business Media LLC
- Open access
- unknown
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Cite this work
BibTeX
@article{allodium:10.7759/cureus.93399,
title = {Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation},
author = {Spandita Das and Kunal Jha and Ipseeta Menon and Anukampa Senapati and Rohini Parui and Anwesha Mishra},
year = {2025},
journal = {Cureus},
doi = {10.7759/cureus.93399},
url = {https://doi.org/10.7759/cureus.93399}
}RIS
TY - JOUR TI - Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation AU - Spandita Das AU - Kunal Jha AU - Ipseeta Menon AU - Anukampa Senapati AU - Rohini Parui AU - Anwesha Mishra PY - 2025 JO - Cureus DO - 10.7759/cureus.93399 UR - https://doi.org/10.7759/cureus.93399 ER -
APA
Das, S., Jha, K., Menon, I., Senapati, A., Parui, R., & Mishra, A. (2025). Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation. Cureus. https://doi.org/10.7759/cureus.93399
Source records
- crossref · retrieved 2026-09-25T00:31:39.849Z