Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
- ID
a9a026d0fbf24af7- Source org
- PubMed Central
- Author
- Mahlet Misrak Argaw et al.
- Published
- 2026-06-24
- OA status
- gold
- DOI
- 10.2196/66713
- PMID
- —
- PMCID
- PMC13332852
- Citations
- 0
Tags
- cbt
- anxiety
Verification
- identity: ok via crossref · score 1 · checked_at unknown
- legitimacy: keep via unknown · score 0.95 · checked_at unknown
- link: ok via http-check · 2026-07-21T15:52:31.592259+00:00
Cite this entry
BibTeX
@article{allodium:a9a026d0fbf24af7,
title = {Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study},
author = {Mahlet Misrak Argaw and Nuru Jingili and Solomon Sunday Oyelere and Markus Nyström},
year = {2026},
journal = {PubMed Central},
doi = {10.2196/66713},
url = {https://doi.org/10.2196/66713}
}RIS
TY - JOUR TI - Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study AU - Argaw, Mahlet Misrak AU - Jingili, Nuru AU - Oyelere, Solomon Sunday AU - Nyström, Markus PY - 2026 PB - PubMed Central DO - 10.2196/66713 UR - https://doi.org/10.2196/66713 ER -
APA
Argaw, M. M., Jingili, N., Oyelere, S. S., & Nyström, M. (2026). Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study. PubMed Central. https://doi.org/10.2196/66713
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