Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study

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ID
a9a026d0fbf24af7
Source org
PubMed Central
Author
Mahlet Misrak Argaw et al.
Published
2026-06-24
OA status
gold
DOI
10.2196/66713
PMID
PMCID
PMC13332852
Citations
0

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BibTeX

@article{allodium:a9a026d0fbf24af7,
  title = {Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study},
  author = {Mahlet Misrak Argaw and Nuru Jingili and Solomon Sunday Oyelere and Markus Nyström},
  year = {2026},
  journal = {PubMed Central},
  doi = {10.2196/66713},
  url = {https://doi.org/10.2196/66713}
}

RIS

TY  - JOUR
TI  - Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
AU  - Argaw, Mahlet Misrak
AU  - Jingili, Nuru
AU  - Oyelere, Solomon Sunday
AU  - Nyström, Markus
PY  - 2026
PB  - PubMed Central
DO  - 10.2196/66713
UR  - https://doi.org/10.2196/66713
ER  - 

APA

Argaw, M. M., Jingili, N., Oyelere, S. S., & Nyström, M. (2026). Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study. PubMed Central. https://doi.org/10.2196/66713

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