Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
Overview
This open clinical trial describes the redesign of the SmartCAT mobile health system to enhance child anxiety treatment through gamification. The resource details a smartphone application for children featuring interactive games, an in vivo skills coach, home challenges, and a digital reward system, alongside a clinician portal for activity management and data monitoring. It is intended for readers interested in how gamified mHealth tools can support Cognitive Behavioral Therapy skills practice outside of therapy sessions.
- ID
93ad608b36304e61- Source org
- OpenAlex
- Author
- Gede Pramana (University of Pittsburgh), Bambang Parmanto (University of Pittsburgh), Derek Lomas (University of California San Diego), Oliver Lindhiem (University of Pittsburgh), Philip C. Kendall (Temple University), Jennifer S. Silk (University of Pittsburgh)
- Published
- 2018-05-10
- OA status
- gold
- DOI
- 10.2196/games.8902
- PMID
- Not recorded
- PMCID
- Not recorded
- Citations
- 116
Tags
Verification
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- linkok via http-check · 2026-07-21T15:52:31.592259+00:00
Cite this entry
BibTeX
@article{allodium:93ad608b36304e61,
title = {Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial},
author = {Gede Pramana and Bambang Parmanto and Derek Lomas and Oliver Lindhiem and Philip C. Kendall and Jennifer S. Silk},
year = {2018},
journal = {OpenAlex},
doi = {10.2196/games.8902},
url = {https://doi.org/10.2196/games.8902}
}RIS
TY - JOUR TI - Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial AU - Pramana, Gede AU - Parmanto, Bambang AU - Lomas, Derek AU - Lindhiem, Oliver AU - Kendall, Philip C. AU - Silk, Jennifer S. PY - 2018 PB - OpenAlex DO - 10.2196/games.8902 UR - https://doi.org/10.2196/games.8902 ER -
APA
Pramana, G., Parmanto, B., Lomas, D., Lindhiem, O., Kendall, P. C., & Silk, J. S. (2018). Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial. OpenAlex. https://doi.org/10.2196/games.8902
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