Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial

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Overview

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This open clinical trial describes the redesign of the SmartCAT mobile health system to enhance child anxiety treatment through gamification. The resource details a smartphone application for children featuring interactive games, an in vivo skills coach, home challenges, and a digital reward system, alongside a clinician portal for activity management and data monitoring. It is intended for readers interested in how gamified mHealth tools can support Cognitive Behavioral Therapy skills practice outside of therapy sessions.

ID
93ad608b36304e61
Source org
OpenAlex
Author
Gede Pramana (University of Pittsburgh), Bambang Parmanto (University of Pittsburgh), Derek Lomas (University of California San Diego), Oliver Lindhiem (University of Pittsburgh), Philip C. Kendall (Temple University), Jennifer S. Silk (University of Pittsburgh)
Published
2018-05-10
OA status
gold
DOI
10.2196/games.8902
PMID
Not recorded
PMCID
Not recorded
Citations
116

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Cite this entry

BibTeX

@article{allodium:93ad608b36304e61,
  title = {Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial},
  author = {Gede Pramana and Bambang Parmanto and Derek Lomas and Oliver Lindhiem and Philip C. Kendall and Jennifer S. Silk},
  year = {2018},
  journal = {OpenAlex},
  doi = {10.2196/games.8902},
  url = {https://doi.org/10.2196/games.8902}
}

RIS

TY  - JOUR
TI  - Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
AU  - Pramana, Gede
AU  - Parmanto, Bambang
AU  - Lomas, Derek
AU  - Lindhiem, Oliver
AU  - Kendall, Philip C.
AU  - Silk, Jennifer S.
PY  - 2018
PB  - OpenAlex
DO  - 10.2196/games.8902
UR  - https://doi.org/10.2196/games.8902
ER  - 

APA

Pramana, G., Parmanto, B., Lomas, D., Lindhiem, O., Kendall, P. C., & Silk, J. S. (2018). Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial. OpenAlex. https://doi.org/10.2196/games.8902

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