Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial

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Open source

ID
93ad608b36304e61
Source org
OpenAlex
Author
Gede Pramana et al.
Published
2018-05-10
OA status
gold
DOI
10.2196/games.8902
PMID
PMCID
Citations
116

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Cite this entry

BibTeX

@article{allodium:93ad608b36304e61,
  title = {Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial},
  author = {Gede Pramana and Bambang Parmanto and Derek Lomas and Oliver Lindhiem and Philip C. Kendall and Jennifer S. Silk},
  year = {2018},
  journal = {OpenAlex},
  doi = {10.2196/games.8902},
  url = {https://doi.org/10.2196/games.8902}
}

RIS

TY  - JOUR
TI  - Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
AU  - Pramana, Gede
AU  - Parmanto, Bambang
AU  - Lomas, Derek
AU  - Lindhiem, Oliver
AU  - Kendall, Philip C.
AU  - Silk, Jennifer S.
PY  - 2018
PB  - OpenAlex
DO  - 10.2196/games.8902
UR  - https://doi.org/10.2196/games.8902
ER  - 

APA

Pramana, G., Parmanto, B., Lomas, D., Lindhiem, O., Kendall, P. C., & Silk, J. S. (2018). Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial. OpenAlex. https://doi.org/10.2196/games.8902

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