Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study
Overview
This longitudinal observational study evaluates the feasibility and outcomes of an online, professionally facilitated gaming community designed to address loneliness in adult gamers. The resource reports on changes in depression, anxiety, well-being, and psychological flexibility among participants over a 60-day period. It is intended for readers interested in digital health interventions and their potential role in supporting mental health within gaming communities.
- ID
5b5177b5e59a4c53- Source org
- PubMed Central
- Author
- Christopher Neu (Sierra Club), Thomas D Hull (Sierra Club), Matteo Malgaroli (New York University)
- Published
- 2026-01-09
- OA status
- gold
- DOI
- 10.2196/82428
- PMID
- Not recorded
- PMCID
- Not recorded
- Citations
- 0
Tags
Verification
- identityok via crossref · score 1 · checked_at unknown
- legitimacykeep via unknown · score 0.95 · checked_at unknown
- linkok via http-check · 2026-07-21T15:52:31.592259+00:00
Cite this entry
BibTeX
@article{allodium:5b5177b5e59a4c53,
title = {Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study},
author = {Christopher Neu and Thomas D Hull and Matteo Malgaroli},
year = {2026},
journal = {PubMed Central},
doi = {10.2196/82428},
url = {https://doi.org/10.2196/82428}
}RIS
TY - JOUR TI - Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study AU - Neu, Christopher AU - Hull, Thomas D AU - Malgaroli, Matteo PY - 2026 PB - PubMed Central DO - 10.2196/82428 UR - https://doi.org/10.2196/82428 ER -
APA
Neu, C., Hull, T. D., & Malgaroli, M. (2026). Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study. PubMed Central. https://doi.org/10.2196/82428
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