Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study

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This longitudinal observational study evaluates the feasibility and outcomes of an online, professionally facilitated gaming community designed to address loneliness in adult gamers. The resource reports on changes in depression, anxiety, well-being, and psychological flexibility among participants over a 60-day period. It is intended for readers interested in digital health interventions and their potential role in supporting mental health within gaming communities.

ID
5b5177b5e59a4c53
Source org
PubMed Central
Author
Christopher Neu (Sierra Club), Thomas D Hull (Sierra Club), Matteo Malgaroli (New York University)
Published
2026-01-09
OA status
gold
DOI
10.2196/82428
PMID
Not recorded
PMCID
Not recorded
Citations
0

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BibTeX

@article{allodium:5b5177b5e59a4c53,
  title = {Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study},
  author = {Christopher Neu and Thomas D Hull and Matteo Malgaroli},
  year = {2026},
  journal = {PubMed Central},
  doi = {10.2196/82428},
  url = {https://doi.org/10.2196/82428}
}

RIS

TY  - JOUR
TI  - Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study
AU  - Neu, Christopher
AU  - Hull, Thomas D
AU  - Malgaroli, Matteo
PY  - 2026
PB  - PubMed Central
DO  - 10.2196/82428
UR  - https://doi.org/10.2196/82428
ER  - 

APA

Neu, C., Hull, T. D., & Malgaroli, M. (2026). Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study. PubMed Central. https://doi.org/10.2196/82428

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